Tutorials

T1 - Introduction to Augmented Reality Interoperability and International Standards

Presenters:
Christine Perey, Perey Research and Consulting
William Bernstein, National Institute of Standards and Technology
Neil Trevett, Khronos Group
Muriel Deschanel, ETSI Industry Specification Group “ARF”

Monday, 4 October
09:00 CEST UTC+2

(non-interactive)
Discord Channel for Zoom link and Interactive Q&A Access (registered attendees only): Browser, App

Topics:

The ISMAR Augmented Reality Interoperability and Standards tutorial will explain the benefits of interoperability, the approaches for testing and achieving interoperability and provide the current status of emerging and existing specifications across a wide variety of international SDOs and relevant industry groups. The goal is for attendees of this tutorial to have a clear understanding of interoperability principles and practical guidelines for how to turn standards and open source projects into tools to achieve interoperability.

Web Page: ISMAR2021 Interoperability and Standards Tutorial

T2 - Empathy-enabled Extended Reality

Presenters:
Denis Gračanin, Virginia Tech, USA

Monday, 4 October
9:30 CEST UTC+2

Discord Channel for Zoom link and Interactive Q&A Access (registered attendees only): Browser, App
Participation available in Gathertown Room: Workshop 2

Topics:

The goal of this tutorial is to introduce the participants to the concept of empathy and its use in eXtended Reality (XR) applications. The participants with learn how to incorporate contextualized empathy data, information, and services into XR applications and use that to improve user experience. The use of empathy will be presented from two points of view. First, we will view XR as an ‘empathy machine’ that elicits empathetic responses in users. Second, we will view XR as an ‘empathetic entity’ that empathizes with users and adjust XR user experience accordingly. Empathy-enabled XR combines these two views and provides a two-way empathy link between users and XR. Several example applications from healthcare and education domains will be presented.

T3 - An Open Architecture for Combining the Virtual and the Real at City Scale

Presenters:
Ali C. Hantal, XR Masters 
Christine Perey, Perey Research and Consulting
Colin Steinmann
Gábor Sörös, Nokia Bell Labs
James Jackson, Open AR Cloud
Jan-Erik Vinje, Open AR Cloud
Julia Beabout, PE, Novaby
Mikel Salazar, Augmented Interaction
Prof. Rolf Kruse, Erfurt University of Applied Sciences
Vladimir Ufnarovski, Bari Open AR Cloud Testbed, Augmented City
Michela Di Vietro, Bari Open AR Cloud Testbed, Augmented City

Monday, 4 October
14:30 CEST UTC+2

(non-interactive)
Discord Channel for Zoom link and Interactive Q&A Access (registered attendees only): Browser, App

Topics:

The Open AR Cloud consortium (OARC) set as its mission to drive the development of an Open Spatial Computing Platform (OSCP). Members of OARC seek to enable interoperable spatial computing through the development of technology, data, and standards to connect the digital and physical worlds. Participants of this tutorial will learn about the components of the OSCP, what’s possible now, what’s on the roadmap, and more importantly, participants will be given sample projects from which they will be able to build their own spatial XR experiences anchored to the real world.

T4 - Cognitive Aspects of Interaction in Virtual and Augmented Reality Systems

Presenters:
Manuela Chessa, University of Genoa
Giovanni Maria Farinella, University of Catania
Guido Maiello, Justus-Liebig University Gießen
Dimitri Ognibene, University Milano Bicocca
David Rudrauf, University of Geneva
Fabio Solari, University of Genoa

Friday, 8 October
9:30 CEST UTC+2

Discord Channel for Zoom link and Interactive Q&A Access (registered attendees only): Browser, App
Participation available in Gathertown Room: Workshop 4

Topics:

In this tutorial, an interdisciplinary team of researchers will describe how to best design and analyze interaction in Virtual and Augmented Reality (VR/AR) systems from different perspectives. Manuela Chessa, an expert in perceptual aspects of human-computer interaction, will discuss how interaction in AR affects our senses, and how misperception issues negatively affect interaction. Several technological solutions to interact in VR and AR will be discussed and, finally, the challenges and opportunities of mixed reality (MR) systems will be analyzed. Fabio Solari, an expert in biologically inspired computer vision, will focus on foveated visual processing for action tasks and on the geometry and calibration of interactive AR. Guido Maiello, an innovative young neuroscientist, will present the link between our eyes and hands in the real world with the aim of improving the design of interaction techniques in VR and AR. Giovanni Maria Farinella, a leading computer vision expert, will discuss first person vision and eg ocentric perception. Dimitri Ognibene, whose research uniquely combines robotics with computational neuroscience and machine learning, will describe how perception is an active process in both human and machines. David Rudrauf, a leading expert in mathematical psychology, will present a computational model to investigate human consciousness in virtual worlds. Overall, this unique panel of multi-disciplinary researchers will delineate a compelling argument in favor of investigating human cognition and perception in the context of AR/VR.

T5 - Rapid Prototyping for XR

Presenters:
Mark Billinghurst, School of ITMS, University of South Australia
Michael Nebeling, School of Information, University of Michigan

Friday, 8 October
14:30 CEST UTC+2

(non-interactive)
Discord Channel for Zoom link and Interactive Q&A Access (registered attendees only): Browser, App

Topics:

This course introduces ISMAR participants to rapid prototyping tools for Augmented (AR) and Virtual Reality (VR). Participants will learn about physical prototyping with paper and Play-Doh and digital prototyping via visual authoring tools. After an overview of the AR/VR prototyping process and tools, participants will complete hands-on sessions. A combination of paper-based AR/VR design templates and easy-to-use authoring tools will be used to create working digital prototypes that can be run on AR/VR devices. The course is targeted at non-technical audiences including HCI practitioners, user experience researchers, and interaction design professionals and students interested in AR/VR design.