Poster Presentations (old)

ISMAR 2021 Accepted Poster Papers

  • Firintepe, A. Dhaouadi, O. Pagani, A. and Stricker, D., “Comparing Head and AR Glasses Pose Estimation.”
  • Zhang, L. and Murdoch J, M., “Perceived Transparency in Optical See-Through Augmented Reality.”
  • Chen, F. Lu, Y. Cai, B. and Xie, X., “Multi-Drone Collaborative Trajectory Optimization for Large-Scale Aerial 3D Scanning.”
  • Shimizu, Y. Ohnishi, A. Terada, T. and Tsukamoto, M., “Gaze-Adaptive Subtitles Considering the Balance among Vertical/Horizontal and Depth of Eye Movement.”
  • Hsieh, W.-T. and Chien, S.-Y., “Learning to Perceive: Perceptual Resolution Enhancement for VR Display with Efficient Neural Network Processing.”
  • Hube, N. Angerbauer, K. Pohlandt, D. Vidackovic, K. and Sedlmair, M., “VR Collaboration in Large Companies: An Interview Study on the Role of Avatars.”
  • Liu, Y. Wen, S. and Lu, F., “3D Photography with One-shot Portrait Relighting.”
  • Miller Roman, M. Jun, H. and Bailenson N. J., “Motion and Meaning: Sample-level Nonlinear Analyses of Virtual Reality Tracking Data.”
  • Chen, S. Hu, B. Gao, Y. Liao, Z. Liu, Y. Li, J. and Hao, A., “Analysis and Validation for Kinematic and Physiological Data of VR Training System.”
  • Seeliger, A. Merz, G. Holz, C. and Feuerriegel, S., “Exploring the Effect of Visual Cues on Eye Gaze During AR-Guided Picking and Assembly Tasks.”
  • Shu, F. Xie, Y. Rambach, J. Pagani, A. and Stricker, D., “Visual SLAM with Graph-Cut Optimized Multi-Plane Reconstruction.”
  • Schmuck, P. Ziegler, T. Karrer, M. Perraudin Hanspeter Marc, J. and Chli, M., “COVINS: Visual-Inertial SLAM For Centralized Collaboration.”
  • Hoang, T. Greuter, S. Taylor, S. Aranda, G. and Mulvany T, G., “An Evaluation of Virtual Reality for Fear Arousal Safety Training in the Construction Industry.”
  • Emerson, L. Lipinski D, R. Shirey, H. Malloy, T. and Marrinan, T., “Enabling Collaborative Interaction with 360° Panoramas between Large-scale Displays and Immersive Headsets.”
  • Saadi, L. Besbes, B. Kramm, S. and Bensrhair, A., “An RGB-D Refinement Solution for Accurate Object Pose Estimation.”
  • Chiam, B. S. W. Leung, I. Devilly, O. Z. Ow, C. Y. Da, Guan, Y. and Tan, B. L., “Novel Augmented Reality Enhanced Solution towards Vocational Training for People with Mental Disabilities.”
  • Afana, J. Marshall, J. and Tennent, P., “Manipulating Rotational Perception in Virtual Reality.”
  • Kaneko, M. Hiroi, Y. and Itoh, Y., “Focus-Aware Retinal Projection-based Near-Eye Display.”
  • Biswas, N. and Bhattacharya, S., “Finding a range of perceived natural visual walking speed for stationary travelling techniques in VR.”
  • Rau, L. Horst, R. Liu, Y. and Dörner, R., “A Nugget-Based Concept for Creating Augmented Reality.”
  • Chung, S. Joh, H. Lee, E. and Oh, U., “PanoCue: An Efficient Visual Cue With a Omnidirectional Panoramic View for Finding a Target in 3D Space.”
  • Cao, C. Cao, T. Guo, Y. Wu, G. and Shen, X., “Interactive Embodied Agent for Navigation in Virtual Environments.”
  • Tian, Y. Minton George, A. Zhu Yuan, H. Notaro, G. Galvan, R. Wang, Y.-K. Chen, H.-T. Allen, J. Ziegler D, M. and Lin, C.-T., “A Comparison of Common Video Game versus Real-World Heads-Up-Display Designs for the Purpose of Target Localization and Identification.”
  • Rosilius, M. Wirsing, B. von Eitzen Martin, I. Wilhelm, M. Schmitt, J. Engelmann, B. and Braeutigam, V., “Evaluation of Visual Requirements and Software-Design for Immersive Visibility in Industrial Applications.”
  • Li, R. Huang, T. Liang, H. Han, B. Zhang, X. and Liao, H., “3D Volume Visualization and Screen-based Interaction with Dynamic Ray Casting on Autostereoscopic Display.”
  • Ogawa, T. and Mashita, T., “Occlusion Handling in Outdoor Augmented Reality using a Combination of Map Data and Instance Segmentation.”
  • Takahashi, R. Shirai, S. Orlosky, J. Uranishi, Y. and Takemura, H., “A Japanese Character Flick-Input Interface for Entering Text in VR.”
  • Bauer, V. Bouchara, T. and Bourdot, P., “Designing an Extended Reality Application to Expand Clinic-Based Sensory Strategies for Autistic Children Requiring Substantial Support: Participation of Practitioners.”
  • Laera, F. Manghisi, M. V. Evangelista, A. Foglia, M. M. and Fiorentino, M., “Augmented Reality Interface for Sailing Navigation: a User Study for Wind Representation.”
  • Gagnon C, H. Na, D. Heiner, K. Stefanucci, J. Creem-Regehr, S. and Bodenheimer, B., “Walking Through Walls: The Effect of Collision-Based Feedback on Affordance Judgments in Augmented Reality.”
  • Rodrigues Oliveira, A. Correia, N. and Birra, F., “Mobile Augmented Reality as a Field-Assistance Tool in Urban Maintenance.”
  • Healey, J. Wang, D. Wigington, C. Sun, T. and Peng, H., “A Mixed-Reality System to Promote Child Engagement in Remote Intergenerational Storytelling.”
  • Gisler, J. Schneider, J. Handali Peter, J. Holzwarth, V. Hirt, C. Fuhl, W. vom Brocke, J. and Kunz, A., “Indicators of Training Success in Virtual Reality Using Head and Eye Movements.”
  • Makarov, I. and Borisenko, G., “Depth Inpainting via Vision Transformer.”
  • Burnett, G. Kay Rebekah, P. and Harvey, C., “Future Visions for Higher Education: An Investigation of the Benefits of Virtual Reality for Teaching University Students.”
  • Setthawut, C. Schirm, J. Isoyama, N. Monteiro, D. V. Uchiyama, H. Sakata, N. and Kiyokawa, K., “Compelling AR Earthquake Simulation with AR Screen Shaking.”
  • Odajima, S. and Komuro, T., “Reproduction of Environment Reflection using Extrapolation of Front Camera Images in Mobile AR.”
  • Fradet, M. Hirtzlin, P. Jouet, P. Laurent, A. and Baillard, C., “Shadow-based estimation of multiple light sources in interactive time for more photorealistic AR experiences.”
  • Nonino, E. Gisler, J. Holzwarth, V. Hirt, C. and Kunz, A., “Subtle Attention Guidance for Real Walking in Virtual Environments.”
  • Kim, H. Ali, G. and Hwang, J.-I., “ASAP: Auto-generating Storyboard and Previz with Virtual Humans.”
  • Zhang, L. He, W. Cao, Z. Wang, S. Bai, H. and Billinghurst, M., “Simultaneous Real Walking and Asymmetric Input in Virtual Reality with a Smartphone-based Hybrid Interface.”
  • Satkowski, M. Luo, W. and Dachselt, R., “Towards In-situ Authoring of AR Visualizations with Mobile Devices.”
  • Marques, B. Silva, S. Dias, P. and Santos, B. S., “A Toolkit to Evaluate and Characterize the Collaborative Process in Scenarios of Remote Collaboration Supported by AR.”
  • Cui, D. and Mousas, C., “Evaluating Wearable Tactile Feedback Patterns During a Virtual Reality Fighting Game.”
  • Luo, W. Goebel, E. Reipschläger, P. Ellenberg Mats, O. and Dachselt, R., “Exploring and Slicing Volumetric Medical Data in Augmented Reality Using a Spatially-Aware Mobile Device.”
  • Cutolo, F. Cattari, N. Carbone, M. D’Amato, R. and Ferrari, V., “Device-Agnostic Augmented Reality Rendering Pipeline for AR in Medicine.”
  • Mostofa, N. Avendano, I. McMahan, R. P. Conner, N. Anderson, M. and Welch, G., “Tactile Telepresence for Isolated Patients.”
  • Eckhoff, D. Cassinelli, A. and Sandor, C., “Heat Pain Threshold Modulation Through Experiencing Burning Hands in Augmented Reality.”
  • Gao, Y. Zhai, Y. Hao, M. Wang, L. and Hao, A., “Research on the Usability of Hand Motor Function Training based on VR System.”
  • Duguleana, M. and Girbacia, F., “Augmented Reality meets Non-Fungible Tokens: Insights Towards Preserving Property Rights.”
  • Wang, S. Zhang, L. Kang, J. Wang, S. and He, W., “VRSmartphoneSketch: Augmenting VR Controller With A Smartphone For Mid-air Sketching.”
  • Gattullo, M. Laviola, E. Fiorentino, M. and Uva, A. E., “Positive Computing in Virtual Reality Industrial Training.”
  • Cheliotis, K. Liarokapis, F. Kokla, M. Tomai, E. Pastra, K. Darra, A. Beserianou, M. and Kavouras, M., “A Classification of Augmented Reality Approaches for Spatial Data Visualization.”
  • Erickson, A. Reiners, D. Bruder, G. and Welch, G., “Augmenting Human Perception: Mediation of Extrasensory Signals in Head-Worn Augmented Reality.”
  • Stacchio, L. Angeli, A. Hajahmadi, S. and Marfia, G., “Revive Family Photo Albums through a Collaborative Environment Exploiting the HoloLens 2.”
  • Wang, L. and Sandor, C., “An Empirical Study of Size Discrimination in Augmented Reality.”
  • Zhang, X. Wu, E. and Koike, H., “Watch-Your-Skiing: Visualizations for VR Skiing using Real-time Body Tracking.”
  • Wang, Q. and Sandor, C., “Fisheye vs Rubber Sheet: Supporting Visual Search and Fine Motor Skills in Augmented Reality.”
  • Blaga, A. D. Frutos-Pascual, M. Creed, C. and Williams, I., “A Grasp on Reality: Understanding Grasping Patterns for Object Interaction in Real and Virtual Environments.”
  • Minaskan, N. Pagani, A. Dormoy, C.-A. Andre, J.-M. and Stricker, D., “A Study of Human-Machine Teaming For Single Pilot Operation with Augmented Reality.”
  • Sinyagovskaya, D. and Murray John, T., “Augmented Reality in Chinese Language Pronunciation Practice.”
  • Knutzen, K. Weidner, F. and Broll, W., “Exploring Augmented Reality Privacy Icons for Smart Home Devices and their Effect on Users’ Privacy Awareness.”
  • Spittle, B. Xu, W. Frutos-Pascual, M. Creed, C. and Williams, I., “Socially Distanced: Have user evaluation methods for Immersive Technologies changed during the COVID-19 pandemic?”
  • Mantel Alexander, M. and Prilla, M., “Analysing a UI’s Impact on the Usability of Hands-free Interaction on Smart Glasses.”
  • Oskiper, T. Samarasekera, S. and Kumar, R., “Global Heading Estimation For Wide Area Augmented Reality Using Road Semantics For Georeferencing.”
  • Lee, G. Jang, H. Jeong, H. and Woo, W., “Designing a Multi-Modal Communication System for the Deaf and Hard-of-Hearing.”
  • Kim, H. Kim, T. Song, E. Oh, S. Y. Kim, D. and Woo, W., “Multi-scale Mixed Reality Collaboration for Digital Twin.”
  • Manyuru, P. Dobbins, C. Matthews, B. Baumann, O. and Dey, A., “Focus Group on Social Virtual Reality in Social Virtual Reality: Effects on Emotion and Self-Awareness.”
  • Sawabe, T. Kanbara, M. Fujimoto, Y. and Kato, H., “XR Mobility Platform: Multi-Modal XR System Mounted on Autonomous Vehicle for Passenger’s Comfort Improvement.”
  • Guven, S. Zhou, B. Arora, R. Zheutlin, N. Vanloo, G. and Eyigoz, E., “Dynamic Content Generation for Augmented Technical Support.”

Poster Room 1

Tuesday, 5 October
19:30 CEST UTC+2

AuthorsTitleBooth #
Burnett, GaryFuture Visions for Higher Education: An Investigation of the Benefits of Virtual Reality for Teaching University Students1
Marques, BernardoA Toolkit to Evaluate and Characterize the Collaborative Process in Scenarios of Remote Collaboration Supported by AR2
Mostofa, NafisaTactile Telepresence for Isolated Patients3
Erickson, AustinAugmenting Human Perception: Mediation of Extrasensory Signals in Head-Worn Augmented Reality4
Marfia, GustavoRevive Family Photo Albums through a Collaborative Environment Exploiting the HoloLens 25
Wang, QiaochuFisheye vs Rubber Sheet: Supporting Visual Search and Fine Motor Skills in Augmented Reality6
Sinyagovskaya, DariaAugmented Reality in Chinese Language Pronunciation Practice7
Spittle, BeckySocially Distanced: Have user evaluation methods for Immersive Technologies changed during the COVID-19 pandemic?8
Oskiper, TaragayGlobal Heading Estimation For Wide Area Augmented Reality Using Road Semantics For Georeferencing9
Guven, SinemDynamic Content Generation for Augmented Technical Support10
Schmuck, PatrikCOVINS: Visual-Inertial SLAM For Centralized Collaboration11
Miller, MarkMotion and Meaning: Sample-level Nonlinear Analyses of Virtual Reality Tracking Data12
Tian, YanqiuA Comparison of Common Video Game versus Real-World Heads-Up-Display Designs for the Purpose of Target Localization and Identification.13
Marrinan, ThomasEnabling Collaborative Interaction with 360 Panoramas between Large-scale Displays and Immersive Headsets14
Hoang, ThuongAn Evaluation of Virtual Reality for Fear Arousal Safety Training in the Construction Industry15
Bauer, ValentinDesigning an Extended Reality Application to Expand Clinic-Based Sensory Strategies for Autistic Children Requiring Substantial Support: Participation of Practitioners16
Zhang, LiliPerceived Transparency in Optical See-Through Augmented Reality17
Gagnon, HollyWalking Through Walls: The Effect of Collision-Based Feedback on Affordance Judgments in Augmented Reality18
Rodrigues, AndreMobile Augmented Reality as a Field-Assistance Tool in Urban Maintenance19
Peng, HuaishuA Mixed-Reality System to Promote Child Engagement in Remote Intergenerational Storytelling20

Poster Room 2

Wednesday, 6 October
12:30 CEST UTC+2

AuthorsTitleBooth #
Fradet, MatthieuShadow-based estimation of multiple light sources in interactive time for more photorealistic AR experiences21
Nonino, EmanueleSubtle Attention Guidance for Real Walking in Virtual Environments22
Satkowski, MarcTowards In-situ Authoring of AR Visualizations with Mobile Devices23
Mousas, ChristosEvaluating Wearable Tactile Feedback Patterns During a Virtual Reality Fighting Game24
Luo, WeizhouExploring and Slicing Volumetric Medical Data in Augmented Reality Using a Spatially-Aware Mobile Device25
Cutolo, FabrizioDevice-Agnostic Augmented Reality Rendering Pipeline for AR in Medicine26
Duguleana, MihaiAugmented Reality meets Non-Fungible Tokens: Insights Towards Preserving Property Rights27
Laviola, EnricoandreaPositive Computing in Virtual Reality Industrial Training28
Cheliotis, KostasA Classification of Augmented Reality Approaches for Spatial Data Visualization29
Blaga, Andreea DaliaA Grasp on Reality: Understanding Grasping Patterns for Object Interaction in Real and Virtual Environments30
Minaskan, NarekA Study of Human-Machine Teaming For Single Pilot Operation with Augmented Reality31
Knutzen, KathrinExploring Augmented Reality Privacy Icons for Smart Home Devices and their Effect on Users' Privacy Awareness32
Mantel, AlexanderAnalysing a UI's Impact on the Usability of Hands-free Interaction on Smart Glasses33
Shu, FangwenVisual SLAM with Graph-Cut Optimized Multi-Plane Reconstruction34
Laera, FrancescoAugmented Reality Interface for Sailing Navigation: a User Study for Wind Representation35
Makarov, IlyaDepth Inpainting via Vision Transformer36
Wilhelm, MarkusEvaluation of Visual Requirements and Software-Design for Immersive Visibility in Industrial Applications37
Firintepe, AhmetComparing Head and AR Glasses Pose Estimation38
Rau, LindaA Nugget-Based Concept for Creating Augmented Reality39
Seeliger, ArneExploring the Effect of Visual Cues on Eye Gaze During AR-Guided Picking and Assembly Tasks40
Marshall, JoeManipulating Rotational Perception in Virtual Reality41
Saadi, Loun?sAn RGB-D Refinement Solution for Accurate Object Pose Estimation42
Hube, NatalieVR Collaboration in Large Companies: An Interview Study on the Role of Avatars43
Holzwarth, ValentinIndicators of Training Success in Virtual Reality Using Head and Eye Movements44

Poster Room 3

Thursday, 7 October
08:30 CEST UTC+2

AuthorsTitleBooth #
Setthawut, ChotchaicharinCompelling AR Earthquake Simulation with AR Screen Shaking45
Komuro, TakashiReproduction of Environment Reflection using Extrapolation of Front Camera Images in Mobile AR46
Kim, HanseobASAP: Auto-generating Storyboard and Previz with Virtual Humans47
Zhang, LiSimultaneous Real Walking and Asymmetric Input in Virtual Reality with a Smartphone-based Hybrid Interface48
Eckhoff, DanielHeat Pain Threshold Modulation Through Experiencing Burning Hands in Augmented Reality49
Gao, YangResearch on the Usability of Hand Motor Function Training based on VR System50
Wang, ShouxiaVRSmartphoneSketch: Augmenting VR Controller With A Smartphone For Mid-air Sketching51
Wang, LiwenAn Empirical Study of Size Discrimination in Augmented Reality52
Zhang, XuanWatch-Your-Skiing: Visualizations for VR Skiing using Real-time Body Tracking53
Lee, Gi-bbeumDesigning a Multi-Modal Communication System for the Deaf and Hard-of-Hearing54
Kim, Hyung-ilMulti-scale Mixed Reality Collaboration for Digital Twin55
Dey, ArindamFocus Group on Social Virtual Reality in Social Virtual Reality: Effects on Emotion and Self-Awareness56
Sawabe, TaishiXR Mobility Platform: Multi-Modal XR System Mounted on Autonomous Vehicle for Passenger's Comfort Improvement57
Chen, FangpingMulti-Drone Collaborative Trajectory Optimization for Large-Scale Aerial 3D Scanning58
Li, Ruiyang3D Volume Visualization and Screen-based Interaction with Dynamic Ray Casting on Autostereoscopic Display59
Mashita, TomohiroOcclusion Handling in Outdoor Augmented Reality\\using a Combination of Map Data and Instance Segmentation60
Biswas, NilotpalFinding a range of perceived natural visual walking speed for stationary travelling techniques in VR61
Takahashi, RyotaA Japanese Character Flick-Input Interface for Entering Text in VR62
Hsieh, Wen-TsungLearning to Perceive: Perceptual Resolution Enhancement for VR Display with Efficient Neural Network Processing63
Liu, Yunfei3D Photography with One-shot Portrait Relighting64
Cao, ChongInteractive Embodied Agent for Navigation in Virtual Environments65
Kaneko, MayuFocus-Aware Retinal Projection-based Near-Eye Display66
Chung, SeungAPanoCue: An Efficient Visual Cue With a Omnidirectional Panoramic View for Finding a Target in 3D Space67
Gao, YangAnalysis and Validation for Kinematic and Physiological Data of VR Training System68
Guan, YunqingNovel Augmented Reality Enhanced Solution towards Vocational Training for People with Mental Disabilities69
Shimizu, YusukeGaze-Adaptive Subtitles Considering the Balance among Vertical/Horizontal and Depth of Eye Movement70

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