Poster Presentations (old)

ISMAR 2021 Accepted Poster Papers

  • Firintepe, A. Dhaouadi, O. Pagani, A. and Stricker, D., “Comparing Head and AR Glasses Pose Estimation.”
  • Zhang, L. and Murdoch J, M., “Perceived Transparency in Optical See-Through Augmented Reality.”
  • Chen, F. Lu, Y. Cai, B. and Xie, X., “Multi-Drone Collaborative Trajectory Optimization for Large-Scale Aerial 3D Scanning.”
  • Shimizu, Y. Ohnishi, A. Terada, T. and Tsukamoto, M., “Gaze-Adaptive Subtitles Considering the Balance among Vertical/Horizontal and Depth of Eye Movement.”
  • Hsieh, W.-T. and Chien, S.-Y., “Learning to Perceive: Perceptual Resolution Enhancement for VR Display with Efficient Neural Network Processing.”
  • Hube, N. Angerbauer, K. Pohlandt, D. Vidackovic, K. and Sedlmair, M., “VR Collaboration in Large Companies: An Interview Study on the Role of Avatars.”
  • Liu, Y. Wen, S. and Lu, F., “3D Photography with One-shot Portrait Relighting.”
  • Miller Roman, M. Jun, H. and Bailenson N. J., “Motion and Meaning: Sample-level Nonlinear Analyses of Virtual Reality Tracking Data.”
  • Chen, S. Hu, B. Gao, Y. Liao, Z. Liu, Y. Li, J. and Hao, A., “Analysis and Validation for Kinematic and Physiological Data of VR Training System.”
  • Seeliger, A. Merz, G. Holz, C. and Feuerriegel, S., “Exploring the Effect of Visual Cues on Eye Gaze During AR-Guided Picking and Assembly Tasks.”
  • Shu, F. Xie, Y. Rambach, J. Pagani, A. and Stricker, D., “Visual SLAM with Graph-Cut Optimized Multi-Plane Reconstruction.”
  • Schmuck, P. Ziegler, T. Karrer, M. Perraudin Hanspeter Marc, J. and Chli, M., “COVINS: Visual-Inertial SLAM For Centralized Collaboration.”
  • Hoang, T. Greuter, S. Taylor, S. Aranda, G. and Mulvany T, G., “An Evaluation of Virtual Reality for Fear Arousal Safety Training in the Construction Industry.”
  • Emerson, L. Lipinski D, R. Shirey, H. Malloy, T. and Marrinan, T., “Enabling Collaborative Interaction with 360° Panoramas between Large-scale Displays and Immersive Headsets.”
  • Saadi, L. Besbes, B. Kramm, S. and Bensrhair, A., “An RGB-D Refinement Solution for Accurate Object Pose Estimation.”
  • Chiam, B. S. W. Leung, I. Devilly, O. Z. Ow, C. Y. Da, Guan, Y. and Tan, B. L., “Novel Augmented Reality Enhanced Solution towards Vocational Training for People with Mental Disabilities.”
  • Afana, J. Marshall, J. and Tennent, P., “Manipulating Rotational Perception in Virtual Reality.”
  • Kaneko, M. Hiroi, Y. and Itoh, Y., “Focus-Aware Retinal Projection-based Near-Eye Display.”
  • Biswas, N. and Bhattacharya, S., “Finding a range of perceived natural visual walking speed for stationary travelling techniques in VR.”
  • Rau, L. Horst, R. Liu, Y. and Dörner, R., “A Nugget-Based Concept for Creating Augmented Reality.”
  • Chung, S. Joh, H. Lee, E. and Oh, U., “PanoCue: An Efficient Visual Cue With a Omnidirectional Panoramic View for Finding a Target in 3D Space.”
  • Cao, C. Cao, T. Guo, Y. Wu, G. and Shen, X., “Interactive Embodied Agent for Navigation in Virtual Environments.”
  • Tian, Y. Minton George, A. Zhu Yuan, H. Notaro, G. Galvan, R. Wang, Y.-K. Chen, H.-T. Allen, J. Ziegler D, M. and Lin, C.-T., “A Comparison of Common Video Game versus Real-World Heads-Up-Display Designs for the Purpose of Target Localization and Identification.”
  • Rosilius, M. Wirsing, B. von Eitzen Martin, I. Wilhelm, M. Schmitt, J. Engelmann, B. and Braeutigam, V., “Evaluation of Visual Requirements and Software-Design for Immersive Visibility in Industrial Applications.”
  • Li, R. Huang, T. Liang, H. Han, B. Zhang, X. and Liao, H., “3D Volume Visualization and Screen-based Interaction with Dynamic Ray Casting on Autostereoscopic Display.”
  • Ogawa, T. and Mashita, T., “Occlusion Handling in Outdoor Augmented Reality using a Combination of Map Data and Instance Segmentation.”
  • Takahashi, R. Shirai, S. Orlosky, J. Uranishi, Y. and Takemura, H., “A Japanese Character Flick-Input Interface for Entering Text in VR.”
  • Bauer, V. Bouchara, T. and Bourdot, P., “Designing an Extended Reality Application to Expand Clinic-Based Sensory Strategies for Autistic Children Requiring Substantial Support: Participation of Practitioners.”
  • Laera, F. Manghisi, M. V. Evangelista, A. Foglia, M. M. and Fiorentino, M., “Augmented Reality Interface for Sailing Navigation: a User Study for Wind Representation.”
  • Gagnon C, H. Na, D. Heiner, K. Stefanucci, J. Creem-Regehr, S. and Bodenheimer, B., “Walking Through Walls: The Effect of Collision-Based Feedback on Affordance Judgments in Augmented Reality.”
  • Rodrigues Oliveira, A. Correia, N. and Birra, F., “Mobile Augmented Reality as a Field-Assistance Tool in Urban Maintenance.”
  • Healey, J. Wang, D. Wigington, C. Sun, T. and Peng, H., “A Mixed-Reality System to Promote Child Engagement in Remote Intergenerational Storytelling.”
  • Gisler, J. Schneider, J. Handali Peter, J. Holzwarth, V. Hirt, C. Fuhl, W. vom Brocke, J. and Kunz, A., “Indicators of Training Success in Virtual Reality Using Head and Eye Movements.”
  • Makarov, I. and Borisenko, G., “Depth Inpainting via Vision Transformer.”
  • Burnett, G. Kay Rebekah, P. and Harvey, C., “Future Visions for Higher Education: An Investigation of the Benefits of Virtual Reality for Teaching University Students.”
  • Setthawut, C. Schirm, J. Isoyama, N. Monteiro, D. V. Uchiyama, H. Sakata, N. and Kiyokawa, K., “Compelling AR Earthquake Simulation with AR Screen Shaking.”
  • Odajima, S. and Komuro, T., “Reproduction of Environment Reflection using Extrapolation of Front Camera Images in Mobile AR.”
  • Fradet, M. Hirtzlin, P. Jouet, P. Laurent, A. and Baillard, C., “Shadow-based estimation of multiple light sources in interactive time for more photorealistic AR experiences.”
  • Nonino, E. Gisler, J. Holzwarth, V. Hirt, C. and Kunz, A., “Subtle Attention Guidance for Real Walking in Virtual Environments.”
  • Kim, H. Ali, G. and Hwang, J.-I., “ASAP: Auto-generating Storyboard and Previz with Virtual Humans.”
  • Zhang, L. He, W. Cao, Z. Wang, S. Bai, H. and Billinghurst, M., “Simultaneous Real Walking and Asymmetric Input in Virtual Reality with a Smartphone-based Hybrid Interface.”
  • Satkowski, M. Luo, W. and Dachselt, R., “Towards In-situ Authoring of AR Visualizations with Mobile Devices.”
  • Marques, B. Silva, S. Dias, P. and Santos, B. S., “A Toolkit to Evaluate and Characterize the Collaborative Process in Scenarios of Remote Collaboration Supported by AR.”
  • Cui, D. and Mousas, C., “Evaluating Wearable Tactile Feedback Patterns During a Virtual Reality Fighting Game.”
  • Luo, W. Goebel, E. Reipschläger, P. Ellenberg Mats, O. and Dachselt, R., “Exploring and Slicing Volumetric Medical Data in Augmented Reality Using a Spatially-Aware Mobile Device.”
  • Cutolo, F. Cattari, N. Carbone, M. D’Amato, R. and Ferrari, V., “Device-Agnostic Augmented Reality Rendering Pipeline for AR in Medicine.”
  • Mostofa, N. Avendano, I. McMahan, R. P. Conner, N. Anderson, M. and Welch, G., “Tactile Telepresence for Isolated Patients.”
  • Eckhoff, D. Cassinelli, A. and Sandor, C., “Heat Pain Threshold Modulation Through Experiencing Burning Hands in Augmented Reality.”
  • Gao, Y. Zhai, Y. Hao, M. Wang, L. and Hao, A., “Research on the Usability of Hand Motor Function Training based on VR System.”
  • Duguleana, M. and Girbacia, F., “Augmented Reality meets Non-Fungible Tokens: Insights Towards Preserving Property Rights.”
  • Wang, S. Zhang, L. Kang, J. Wang, S. and He, W., “VRSmartphoneSketch: Augmenting VR Controller With A Smartphone For Mid-air Sketching.”
  • Gattullo, M. Laviola, E. Fiorentino, M. and Uva, A. E., “Positive Computing in Virtual Reality Industrial Training.”
  • Cheliotis, K. Liarokapis, F. Kokla, M. Tomai, E. Pastra, K. Darra, A. Beserianou, M. and Kavouras, M., “A Classification of Augmented Reality Approaches for Spatial Data Visualization.”
  • Erickson, A. Reiners, D. Bruder, G. and Welch, G., “Augmenting Human Perception: Mediation of Extrasensory Signals in Head-Worn Augmented Reality.”
  • Stacchio, L. Angeli, A. Hajahmadi, S. and Marfia, G., “Revive Family Photo Albums through a Collaborative Environment Exploiting the HoloLens 2.”
  • Wang, L. and Sandor, C., “An Empirical Study of Size Discrimination in Augmented Reality.”
  • Zhang, X. Wu, E. and Koike, H., “Watch-Your-Skiing: Visualizations for VR Skiing using Real-time Body Tracking.”
  • Wang, Q. and Sandor, C., “Fisheye vs Rubber Sheet: Supporting Visual Search and Fine Motor Skills in Augmented Reality.”
  • Blaga, A. D. Frutos-Pascual, M. Creed, C. and Williams, I., “A Grasp on Reality: Understanding Grasping Patterns for Object Interaction in Real and Virtual Environments.”
  • Minaskan, N. Pagani, A. Dormoy, C.-A. Andre, J.-M. and Stricker, D., “A Study of Human-Machine Teaming For Single Pilot Operation with Augmented Reality.”
  • Sinyagovskaya, D. and Murray John, T., “Augmented Reality in Chinese Language Pronunciation Practice.”
  • Knutzen, K. Weidner, F. and Broll, W., “Exploring Augmented Reality Privacy Icons for Smart Home Devices and their Effect on Users’ Privacy Awareness.”
  • Spittle, B. Xu, W. Frutos-Pascual, M. Creed, C. and Williams, I., “Socially Distanced: Have user evaluation methods for Immersive Technologies changed during the COVID-19 pandemic?”
  • Mantel Alexander, M. and Prilla, M., “Analysing a UI’s Impact on the Usability of Hands-free Interaction on Smart Glasses.”
  • Oskiper, T. Samarasekera, S. and Kumar, R., “Global Heading Estimation For Wide Area Augmented Reality Using Road Semantics For Georeferencing.”
  • Lee, G. Jang, H. Jeong, H. and Woo, W., “Designing a Multi-Modal Communication System for the Deaf and Hard-of-Hearing.”
  • Kim, H. Kim, T. Song, E. Oh, S. Y. Kim, D. and Woo, W., “Multi-scale Mixed Reality Collaboration for Digital Twin.”
  • Manyuru, P. Dobbins, C. Matthews, B. Baumann, O. and Dey, A., “Focus Group on Social Virtual Reality in Social Virtual Reality: Effects on Emotion and Self-Awareness.”
  • Sawabe, T. Kanbara, M. Fujimoto, Y. and Kato, H., “XR Mobility Platform: Multi-Modal XR System Mounted on Autonomous Vehicle for Passenger’s Comfort Improvement.”
  • Guven, S. Zhou, B. Arora, R. Zheutlin, N. Vanloo, G. and Eyigoz, E., “Dynamic Content Generation for Augmented Technical Support.”

Poster Room 1

Tuesday, 5 October
19:30 CEST UTC+2

Authors Title Booth #
Burnett, Gary Future Visions for Higher Education: An Investigation of the Benefits of Virtual Reality for Teaching University Students 1
Marques, Bernardo A Toolkit to Evaluate and Characterize the Collaborative Process in Scenarios of Remote Collaboration Supported by AR 2
Mostofa, Nafisa Tactile Telepresence for Isolated Patients 3
Erickson, Austin Augmenting Human Perception: Mediation of Extrasensory Signals in Head-Worn Augmented Reality 4
Marfia, Gustavo Revive Family Photo Albums through a Collaborative Environment Exploiting the HoloLens 2 5
Wang, Qiaochu Fisheye vs Rubber Sheet: Supporting Visual Search and Fine Motor Skills in Augmented Reality 6
Sinyagovskaya, Daria Augmented Reality in Chinese Language Pronunciation Practice 7
Spittle, Becky Socially Distanced: Have user evaluation methods for Immersive Technologies changed during the COVID-19 pandemic? 8
Oskiper, Taragay Global Heading Estimation For Wide Area Augmented Reality Using Road Semantics For Georeferencing 9
Guven, Sinem Dynamic Content Generation for Augmented Technical Support 10
Schmuck, Patrik COVINS: Visual-Inertial SLAM For Centralized Collaboration 11
Miller, Mark Motion and Meaning: Sample-level Nonlinear Analyses of Virtual Reality Tracking Data 12
Tian, Yanqiu A Comparison of Common Video Game versus Real-World Heads-Up-Display Designs for the Purpose of Target Localization and Identification. 13
Marrinan, Thomas Enabling Collaborative Interaction with 360 Panoramas between Large-scale Displays and Immersive Headsets 14
Hoang, Thuong An Evaluation of Virtual Reality for Fear Arousal Safety Training in the Construction Industry 15
Bauer, Valentin Designing an Extended Reality Application to Expand Clinic-Based Sensory Strategies for Autistic Children Requiring Substantial Support: Participation of Practitioners 16
Zhang, Lili Perceived Transparency in Optical See-Through Augmented Reality 17
Gagnon, Holly Walking Through Walls: The Effect of Collision-Based Feedback on Affordance Judgments in Augmented Reality 18
Rodrigues, Andre Mobile Augmented Reality as a Field-Assistance Tool in Urban Maintenance 19
Peng, Huaishu A Mixed-Reality System to Promote Child Engagement in Remote Intergenerational Storytelling 20

Poster Room 2

Wednesday, 6 October
12:30 CEST UTC+2

Authors Title Booth #
Fradet, Matthieu Shadow-based estimation of multiple light sources in interactive time for more photorealistic AR experiences 21
Nonino, Emanuele Subtle Attention Guidance for Real Walking in Virtual Environments 22
Satkowski, Marc Towards In-situ Authoring of AR Visualizations with Mobile Devices 23
Mousas, Christos Evaluating Wearable Tactile Feedback Patterns During a Virtual Reality Fighting Game 24
Luo, Weizhou Exploring and Slicing Volumetric Medical Data in Augmented Reality Using a Spatially-Aware Mobile Device 25
Cutolo, Fabrizio Device-Agnostic Augmented Reality Rendering Pipeline for AR in Medicine 26
Duguleana, Mihai Augmented Reality meets Non-Fungible Tokens: Insights Towards Preserving Property Rights 27
Laviola, Enricoandrea Positive Computing in Virtual Reality Industrial Training 28
Cheliotis, Kostas A Classification of Augmented Reality Approaches for Spatial Data Visualization 29
Blaga, Andreea Dalia A Grasp on Reality: Understanding Grasping Patterns for Object Interaction in Real and Virtual Environments 30
Minaskan, Narek A Study of Human-Machine Teaming For Single Pilot Operation with Augmented Reality 31
Knutzen, Kathrin Exploring Augmented Reality Privacy Icons for Smart Home Devices and their Effect on Users' Privacy Awareness 32
Mantel, Alexander Analysing a UI's Impact on the Usability of Hands-free Interaction on Smart Glasses 33
Shu, Fangwen Visual SLAM with Graph-Cut Optimized Multi-Plane Reconstruction 34
Laera, Francesco Augmented Reality Interface for Sailing Navigation: a User Study for Wind Representation 35
Makarov, Ilya Depth Inpainting via Vision Transformer 36
Wilhelm, Markus Evaluation of Visual Requirements and Software-Design for Immersive Visibility in Industrial Applications 37
Firintepe, Ahmet Comparing Head and AR Glasses Pose Estimation 38
Rau, Linda A Nugget-Based Concept for Creating Augmented Reality 39
Seeliger, Arne Exploring the Effect of Visual Cues on Eye Gaze During AR-Guided Picking and Assembly Tasks 40
Marshall, Joe Manipulating Rotational Perception in Virtual Reality 41
Saadi, Loun?s An RGB-D Refinement Solution for Accurate Object Pose Estimation 42
Hube, Natalie VR Collaboration in Large Companies: An Interview Study on the Role of Avatars 43
Holzwarth, Valentin Indicators of Training Success in Virtual Reality Using Head and Eye Movements 44

Poster Room 3

Thursday, 7 October
08:30 CEST UTC+2

Authors Title Booth #
Setthawut, Chotchaicharin Compelling AR Earthquake Simulation with AR Screen Shaking 45
Komuro, Takashi Reproduction of Environment Reflection using Extrapolation of Front Camera Images in Mobile AR 46
Kim, Hanseob ASAP: Auto-generating Storyboard and Previz with Virtual Humans 47
Zhang, Li Simultaneous Real Walking and Asymmetric Input in Virtual Reality with a Smartphone-based Hybrid Interface 48
Eckhoff, Daniel Heat Pain Threshold Modulation Through Experiencing Burning Hands in Augmented Reality 49
Gao, Yang Research on the Usability of Hand Motor Function Training based on VR System 50
Wang, Shouxia VRSmartphoneSketch: Augmenting VR Controller With A Smartphone For Mid-air Sketching 51
Wang, Liwen An Empirical Study of Size Discrimination in Augmented Reality 52
Zhang, Xuan Watch-Your-Skiing: Visualizations for VR Skiing using Real-time Body Tracking 53
Lee, Gi-bbeum Designing a Multi-Modal Communication System for the Deaf and Hard-of-Hearing 54
Kim, Hyung-il Multi-scale Mixed Reality Collaboration for Digital Twin 55
Dey, Arindam Focus Group on Social Virtual Reality in Social Virtual Reality: Effects on Emotion and Self-Awareness 56
Sawabe, Taishi XR Mobility Platform: Multi-Modal XR System Mounted on Autonomous Vehicle for Passenger's Comfort Improvement 57
Chen, Fangping Multi-Drone Collaborative Trajectory Optimization for Large-Scale Aerial 3D Scanning 58
Li, Ruiyang 3D Volume Visualization and Screen-based Interaction with Dynamic Ray Casting on Autostereoscopic Display 59
Mashita, Tomohiro Occlusion Handling in Outdoor Augmented Reality\\using a Combination of Map Data and Instance Segmentation 60
Biswas, Nilotpal Finding a range of perceived natural visual walking speed for stationary travelling techniques in VR 61
Takahashi, Ryota A Japanese Character Flick-Input Interface for Entering Text in VR 62
Hsieh, Wen-Tsung Learning to Perceive: Perceptual Resolution Enhancement for VR Display with Efficient Neural Network Processing 63
Liu, Yunfei 3D Photography with One-shot Portrait Relighting 64
Cao, Chong Interactive Embodied Agent for Navigation in Virtual Environments 65
Kaneko, Mayu Focus-Aware Retinal Projection-based Near-Eye Display 66
Chung, SeungA PanoCue: An Efficient Visual Cue With a Omnidirectional Panoramic View for Finding a Target in 3D Space 67
Gao, Yang Analysis and Validation for Kinematic and Physiological Data of VR Training System 68
Guan, Yunqing Novel Augmented Reality Enhanced Solution towards Vocational Training for People with Mental Disabilities 69
Shimizu, Yusuke Gaze-Adaptive Subtitles Considering the Balance among Vertical/Horizontal and Depth of Eye Movement 70

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Author_First Last, Affiliation

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