ISMAR 2021 Accepted Poster Papers
- Firintepe, A. Dhaouadi, O. Pagani, A. and Stricker, D., “Comparing Head and AR Glasses Pose Estimation.”
- Zhang, L. and Murdoch J, M., “Perceived Transparency in Optical See-Through Augmented Reality.”
- Chen, F. Lu, Y. Cai, B. and Xie, X., “Multi-Drone Collaborative Trajectory Optimization for Large-Scale Aerial 3D Scanning.”
- Shimizu, Y. Ohnishi, A. Terada, T. and Tsukamoto, M., “Gaze-Adaptive Subtitles Considering the Balance among Vertical/Horizontal and Depth of Eye Movement.”
- Hsieh, W.-T. and Chien, S.-Y., “Learning to Perceive: Perceptual Resolution Enhancement for VR Display with Efficient Neural Network Processing.”
- Hube, N. Angerbauer, K. Pohlandt, D. Vidackovic, K. and Sedlmair, M., “VR Collaboration in Large Companies: An Interview Study on the Role of Avatars.”
- Liu, Y. Wen, S. and Lu, F., “3D Photography with One-shot Portrait Relighting.”
- Miller Roman, M. Jun, H. and Bailenson N. J., “Motion and Meaning: Sample-level Nonlinear Analyses of Virtual Reality Tracking Data.”
- Chen, S. Hu, B. Gao, Y. Liao, Z. Liu, Y. Li, J. and Hao, A., “Analysis and Validation for Kinematic and Physiological Data of VR Training System.”
- Seeliger, A. Merz, G. Holz, C. and Feuerriegel, S., “Exploring the Effect of Visual Cues on Eye Gaze During AR-Guided Picking and Assembly Tasks.”
- Shu, F. Xie, Y. Rambach, J. Pagani, A. and Stricker, D., “Visual SLAM with Graph-Cut Optimized Multi-Plane Reconstruction.”
- Schmuck, P. Ziegler, T. Karrer, M. Perraudin Hanspeter Marc, J. and Chli, M., “COVINS: Visual-Inertial SLAM For Centralized Collaboration.”
- Hoang, T. Greuter, S. Taylor, S. Aranda, G. and Mulvany T, G., “An Evaluation of Virtual Reality for Fear Arousal Safety Training in the Construction Industry.”
- Emerson, L. Lipinski D, R. Shirey, H. Malloy, T. and Marrinan, T., “Enabling Collaborative Interaction with 360° Panoramas between Large-scale Displays and Immersive Headsets.”
- Saadi, L. Besbes, B. Kramm, S. and Bensrhair, A., “An RGB-D Refinement Solution for Accurate Object Pose Estimation.”
- Chiam, B. S. W. Leung, I. Devilly, O. Z. Ow, C. Y. Da, Guan, Y. and Tan, B. L., “Novel Augmented Reality Enhanced Solution towards Vocational Training for People with Mental Disabilities.”
- Afana, J. Marshall, J. and Tennent, P., “Manipulating Rotational Perception in Virtual Reality.”
- Kaneko, M. Hiroi, Y. and Itoh, Y., “Focus-Aware Retinal Projection-based Near-Eye Display.”
- Biswas, N. and Bhattacharya, S., “Finding a range of perceived natural visual walking speed for stationary travelling techniques in VR.”
- Rau, L. Horst, R. Liu, Y. and Dörner, R., “A Nugget-Based Concept for Creating Augmented Reality.”
- Chung, S. Joh, H. Lee, E. and Oh, U., “PanoCue: An Efficient Visual Cue With a Omnidirectional Panoramic View for Finding a Target in 3D Space.”
- Cao, C. Cao, T. Guo, Y. Wu, G. and Shen, X., “Interactive Embodied Agent for Navigation in Virtual Environments.”
- Tian, Y. Minton George, A. Zhu Yuan, H. Notaro, G. Galvan, R. Wang, Y.-K. Chen, H.-T. Allen, J. Ziegler D, M. and Lin, C.-T., “A Comparison of Common Video Game versus Real-World Heads-Up-Display Designs for the Purpose of Target Localization and Identification.”
- Rosilius, M. Wirsing, B. von Eitzen Martin, I. Wilhelm, M. Schmitt, J. Engelmann, B. and Braeutigam, V., “Evaluation of Visual Requirements and Software-Design for Immersive Visibility in Industrial Applications.”
- Li, R. Huang, T. Liang, H. Han, B. Zhang, X. and Liao, H., “3D Volume Visualization and Screen-based Interaction with Dynamic Ray Casting on Autostereoscopic Display.”
- Ogawa, T. and Mashita, T., “Occlusion Handling in Outdoor Augmented Reality using a Combination of Map Data and Instance Segmentation.”
- Takahashi, R. Shirai, S. Orlosky, J. Uranishi, Y. and Takemura, H., “A Japanese Character Flick-Input Interface for Entering Text in VR.”
- Bauer, V. Bouchara, T. and Bourdot, P., “Designing an Extended Reality Application to Expand Clinic-Based Sensory Strategies for Autistic Children Requiring Substantial Support: Participation of Practitioners.”
- Laera, F. Manghisi, M. V. Evangelista, A. Foglia, M. M. and Fiorentino, M., “Augmented Reality Interface for Sailing Navigation: a User Study for Wind Representation.”
- Gagnon C, H. Na, D. Heiner, K. Stefanucci, J. Creem-Regehr, S. and Bodenheimer, B., “Walking Through Walls: The Effect of Collision-Based Feedback on Affordance Judgments in Augmented Reality.”
- Rodrigues Oliveira, A. Correia, N. and Birra, F., “Mobile Augmented Reality as a Field-Assistance Tool in Urban Maintenance.”
- Healey, J. Wang, D. Wigington, C. Sun, T. and Peng, H., “A Mixed-Reality System to Promote Child Engagement in Remote Intergenerational Storytelling.”
- Gisler, J. Schneider, J. Handali Peter, J. Holzwarth, V. Hirt, C. Fuhl, W. vom Brocke, J. and Kunz, A., “Indicators of Training Success in Virtual Reality Using Head and Eye Movements.”
- Makarov, I. and Borisenko, G., “Depth Inpainting via Vision Transformer.”
- Burnett, G. Kay Rebekah, P. and Harvey, C., “Future Visions for Higher Education: An Investigation of the Benefits of Virtual Reality for Teaching University Students.”
- Setthawut, C. Schirm, J. Isoyama, N. Monteiro, D. V. Uchiyama, H. Sakata, N. and Kiyokawa, K., “Compelling AR Earthquake Simulation with AR Screen Shaking.”
- Odajima, S. and Komuro, T., “Reproduction of Environment Reflection using Extrapolation of Front Camera Images in Mobile AR.”
- Fradet, M. Hirtzlin, P. Jouet, P. Laurent, A. and Baillard, C., “Shadow-based estimation of multiple light sources in interactive time for more photorealistic AR experiences.”
- Nonino, E. Gisler, J. Holzwarth, V. Hirt, C. and Kunz, A., “Subtle Attention Guidance for Real Walking in Virtual Environments.”
- Kim, H. Ali, G. and Hwang, J.-I., “ASAP: Auto-generating Storyboard and Previz with Virtual Humans.”
- Zhang, L. He, W. Cao, Z. Wang, S. Bai, H. and Billinghurst, M., “Simultaneous Real Walking and Asymmetric Input in Virtual Reality with a Smartphone-based Hybrid Interface.”
- Satkowski, M. Luo, W. and Dachselt, R., “Towards In-situ Authoring of AR Visualizations with Mobile Devices.”
- Marques, B. Silva, S. Dias, P. and Santos, B. S., “A Toolkit to Evaluate and Characterize the Collaborative Process in Scenarios of Remote Collaboration Supported by AR.”
- Cui, D. and Mousas, C., “Evaluating Wearable Tactile Feedback Patterns During a Virtual Reality Fighting Game.”
- Luo, W. Goebel, E. Reipschläger, P. Ellenberg Mats, O. and Dachselt, R., “Exploring and Slicing Volumetric Medical Data in Augmented Reality Using a Spatially-Aware Mobile Device.”
- Cutolo, F. Cattari, N. Carbone, M. D’Amato, R. and Ferrari, V., “Device-Agnostic Augmented Reality Rendering Pipeline for AR in Medicine.”
- Mostofa, N. Avendano, I. McMahan, R. P. Conner, N. Anderson, M. and Welch, G., “Tactile Telepresence for Isolated Patients.”
- Eckhoff, D. Cassinelli, A. and Sandor, C., “Heat Pain Threshold Modulation Through Experiencing Burning Hands in Augmented Reality.”
- Gao, Y. Zhai, Y. Hao, M. Wang, L. and Hao, A., “Research on the Usability of Hand Motor Function Training based on VR System.”
- Duguleana, M. and Girbacia, F., “Augmented Reality meets Non-Fungible Tokens: Insights Towards Preserving Property Rights.”
- Wang, S. Zhang, L. Kang, J. Wang, S. and He, W., “VRSmartphoneSketch: Augmenting VR Controller With A Smartphone For Mid-air Sketching.”
- Gattullo, M. Laviola, E. Fiorentino, M. and Uva, A. E., “Positive Computing in Virtual Reality Industrial Training.”
- Cheliotis, K. Liarokapis, F. Kokla, M. Tomai, E. Pastra, K. Darra, A. Beserianou, M. and Kavouras, M., “A Classification of Augmented Reality Approaches for Spatial Data Visualization.”
- Erickson, A. Reiners, D. Bruder, G. and Welch, G., “Augmenting Human Perception: Mediation of Extrasensory Signals in Head-Worn Augmented Reality.”
- Stacchio, L. Angeli, A. Hajahmadi, S. and Marfia, G., “Revive Family Photo Albums through a Collaborative Environment Exploiting the HoloLens 2.”
- Wang, L. and Sandor, C., “An Empirical Study of Size Discrimination in Augmented Reality.”
- Zhang, X. Wu, E. and Koike, H., “Watch-Your-Skiing: Visualizations for VR Skiing using Real-time Body Tracking.”
- Wang, Q. and Sandor, C., “Fisheye vs Rubber Sheet: Supporting Visual Search and Fine Motor Skills in Augmented Reality.”
- Blaga, A. D. Frutos-Pascual, M. Creed, C. and Williams, I., “A Grasp on Reality: Understanding Grasping Patterns for Object Interaction in Real and Virtual Environments.”
- Minaskan, N. Pagani, A. Dormoy, C.-A. Andre, J.-M. and Stricker, D., “A Study of Human-Machine Teaming For Single Pilot Operation with Augmented Reality.”
- Sinyagovskaya, D. and Murray John, T., “Augmented Reality in Chinese Language Pronunciation Practice.”
- Knutzen, K. Weidner, F. and Broll, W., “Exploring Augmented Reality Privacy Icons for Smart Home Devices and their Effect on Users’ Privacy Awareness.”
- Spittle, B. Xu, W. Frutos-Pascual, M. Creed, C. and Williams, I., “Socially Distanced: Have user evaluation methods for Immersive Technologies changed during the COVID-19 pandemic?”
- Mantel Alexander, M. and Prilla, M., “Analysing a UI’s Impact on the Usability of Hands-free Interaction on Smart Glasses.”
- Oskiper, T. Samarasekera, S. and Kumar, R., “Global Heading Estimation For Wide Area Augmented Reality Using Road Semantics For Georeferencing.”
- Lee, G. Jang, H. Jeong, H. and Woo, W., “Designing a Multi-Modal Communication System for the Deaf and Hard-of-Hearing.”
- Kim, H. Kim, T. Song, E. Oh, S. Y. Kim, D. and Woo, W., “Multi-scale Mixed Reality Collaboration for Digital Twin.”
- Manyuru, P. Dobbins, C. Matthews, B. Baumann, O. and Dey, A., “Focus Group on Social Virtual Reality in Social Virtual Reality: Effects on Emotion and Self-Awareness.”
- Sawabe, T. Kanbara, M. Fujimoto, Y. and Kato, H., “XR Mobility Platform: Multi-Modal XR System Mounted on Autonomous Vehicle for Passenger’s Comfort Improvement.”
- Guven, S. Zhou, B. Arora, R. Zheutlin, N. Vanloo, G. and Eyigoz, E., “Dynamic Content Generation for Augmented Technical Support.”
Poster Room 1
Tuesday, 5 October
19:30 CEST UTC+2
Authors | Title | Booth # |
---|---|---|
Burnett, Gary | Future Visions for Higher Education: An Investigation of the Benefits of Virtual Reality for Teaching University Students | 1 |
Marques, Bernardo | A Toolkit to Evaluate and Characterize the Collaborative Process in Scenarios of Remote Collaboration Supported by AR | 2 |
Mostofa, Nafisa | Tactile Telepresence for Isolated Patients | 3 |
Erickson, Austin | Augmenting Human Perception: Mediation of Extrasensory Signals in Head-Worn Augmented Reality | 4 |
Marfia, Gustavo | Revive Family Photo Albums through a Collaborative Environment Exploiting the HoloLens 2 | 5 |
Wang, Qiaochu | Fisheye vs Rubber Sheet: Supporting Visual Search and Fine Motor Skills in Augmented Reality | 6 |
Sinyagovskaya, Daria | Augmented Reality in Chinese Language Pronunciation Practice | 7 |
Spittle, Becky | Socially Distanced: Have user evaluation methods for Immersive Technologies changed during the COVID-19 pandemic? | 8 |
Oskiper, Taragay | Global Heading Estimation For Wide Area Augmented Reality Using Road Semantics For Georeferencing | 9 |
Guven, Sinem | Dynamic Content Generation for Augmented Technical Support | 10 |
Schmuck, Patrik | COVINS: Visual-Inertial SLAM For Centralized Collaboration | 11 |
Miller, Mark | Motion and Meaning: Sample-level Nonlinear Analyses of Virtual Reality Tracking Data | 12 |
Tian, Yanqiu | A Comparison of Common Video Game versus Real-World Heads-Up-Display Designs for the Purpose of Target Localization and Identification. | 13 |
Marrinan, Thomas | Enabling Collaborative Interaction with 360 Panoramas between Large-scale Displays and Immersive Headsets | 14 |
Hoang, Thuong | An Evaluation of Virtual Reality for Fear Arousal Safety Training in the Construction Industry | 15 |
Bauer, Valentin | Designing an Extended Reality Application to Expand Clinic-Based Sensory Strategies for Autistic Children Requiring Substantial Support: Participation of Practitioners | 16 |
Zhang, Lili | Perceived Transparency in Optical See-Through Augmented Reality | 17 |
Gagnon, Holly | Walking Through Walls: The Effect of Collision-Based Feedback on Affordance Judgments in Augmented Reality | 18 |
Rodrigues, Andre | Mobile Augmented Reality as a Field-Assistance Tool in Urban Maintenance | 19 |
Peng, Huaishu | A Mixed-Reality System to Promote Child Engagement in Remote Intergenerational Storytelling | 20 |
Poster Room 2
Wednesday, 6 October
12:30 CEST UTC+2
Authors | Title | Booth # |
---|---|---|
Fradet, Matthieu | Shadow-based estimation of multiple light sources in interactive time for more photorealistic AR experiences | 21 |
Nonino, Emanuele | Subtle Attention Guidance for Real Walking in Virtual Environments | 22 |
Satkowski, Marc | Towards In-situ Authoring of AR Visualizations with Mobile Devices | 23 |
Mousas, Christos | Evaluating Wearable Tactile Feedback Patterns During a Virtual Reality Fighting Game | 24 |
Luo, Weizhou | Exploring and Slicing Volumetric Medical Data in Augmented Reality Using a Spatially-Aware Mobile Device | 25 |
Cutolo, Fabrizio | Device-Agnostic Augmented Reality Rendering Pipeline for AR in Medicine | 26 |
Duguleana, Mihai | Augmented Reality meets Non-Fungible Tokens: Insights Towards Preserving Property Rights | 27 |
Laviola, Enricoandrea | Positive Computing in Virtual Reality Industrial Training | 28 |
Cheliotis, Kostas | A Classification of Augmented Reality Approaches for Spatial Data Visualization | 29 |
Blaga, Andreea Dalia | A Grasp on Reality: Understanding Grasping Patterns for Object Interaction in Real and Virtual Environments | 30 |
Minaskan, Narek | A Study of Human-Machine Teaming For Single Pilot Operation with Augmented Reality | 31 |
Knutzen, Kathrin | Exploring Augmented Reality Privacy Icons for Smart Home Devices and their Effect on Users' Privacy Awareness | 32 |
Mantel, Alexander | Analysing a UI's Impact on the Usability of Hands-free Interaction on Smart Glasses | 33 |
Shu, Fangwen | Visual SLAM with Graph-Cut Optimized Multi-Plane Reconstruction | 34 |
Laera, Francesco | Augmented Reality Interface for Sailing Navigation: a User Study for Wind Representation | 35 |
Makarov, Ilya | Depth Inpainting via Vision Transformer | 36 |
Wilhelm, Markus | Evaluation of Visual Requirements and Software-Design for Immersive Visibility in Industrial Applications | 37 |
Firintepe, Ahmet | Comparing Head and AR Glasses Pose Estimation | 38 |
Rau, Linda | A Nugget-Based Concept for Creating Augmented Reality | 39 |
Seeliger, Arne | Exploring the Effect of Visual Cues on Eye Gaze During AR-Guided Picking and Assembly Tasks | 40 |
Marshall, Joe | Manipulating Rotational Perception in Virtual Reality | 41 |
Saadi, Loun?s | An RGB-D Refinement Solution for Accurate Object Pose Estimation | 42 |
Hube, Natalie | VR Collaboration in Large Companies: An Interview Study on the Role of Avatars | 43 |
Holzwarth, Valentin | Indicators of Training Success in Virtual Reality Using Head and Eye Movements | 44 |
Poster Room 3
Thursday, 7 October
08:30 CEST UTC+2
Authors | Title | Booth # |
---|---|---|
Setthawut, Chotchaicharin | Compelling AR Earthquake Simulation with AR Screen Shaking | 45 |
Komuro, Takashi | Reproduction of Environment Reflection using Extrapolation of Front Camera Images in Mobile AR | 46 |
Kim, Hanseob | ASAP: Auto-generating Storyboard and Previz with Virtual Humans | 47 |
Zhang, Li | Simultaneous Real Walking and Asymmetric Input in Virtual Reality with a Smartphone-based Hybrid Interface | 48 |
Eckhoff, Daniel | Heat Pain Threshold Modulation Through Experiencing Burning Hands in Augmented Reality | 49 |
Gao, Yang | Research on the Usability of Hand Motor Function Training based on VR System | 50 |
Wang, Shouxia | VRSmartphoneSketch: Augmenting VR Controller With A Smartphone For Mid-air Sketching | 51 |
Wang, Liwen | An Empirical Study of Size Discrimination in Augmented Reality | 52 |
Zhang, Xuan | Watch-Your-Skiing: Visualizations for VR Skiing using Real-time Body Tracking | 53 |
Lee, Gi-bbeum | Designing a Multi-Modal Communication System for the Deaf and Hard-of-Hearing | 54 |
Kim, Hyung-il | Multi-scale Mixed Reality Collaboration for Digital Twin | 55 |
Dey, Arindam | Focus Group on Social Virtual Reality in Social Virtual Reality: Effects on Emotion and Self-Awareness | 56 |
Sawabe, Taishi | XR Mobility Platform: Multi-Modal XR System Mounted on Autonomous Vehicle for Passenger's Comfort Improvement | 57 |
Chen, Fangping | Multi-Drone Collaborative Trajectory Optimization for Large-Scale Aerial 3D Scanning | 58 |
Li, Ruiyang | 3D Volume Visualization and Screen-based Interaction with Dynamic Ray Casting on Autostereoscopic Display | 59 |
Mashita, Tomohiro | Occlusion Handling in Outdoor Augmented Reality\\using a Combination of Map Data and Instance Segmentation | 60 |
Biswas, Nilotpal | Finding a range of perceived natural visual walking speed for stationary travelling techniques in VR | 61 |
Takahashi, Ryota | A Japanese Character Flick-Input Interface for Entering Text in VR | 62 |
Hsieh, Wen-Tsung | Learning to Perceive: Perceptual Resolution Enhancement for VR Display with Efficient Neural Network Processing | 63 |
Liu, Yunfei | 3D Photography with One-shot Portrait Relighting | 64 |
Cao, Chong | Interactive Embodied Agent for Navigation in Virtual Environments | 65 |
Kaneko, Mayu | Focus-Aware Retinal Projection-based Near-Eye Display | 66 |
Chung, SeungA | PanoCue: An Efficient Visual Cue With a Omnidirectional Panoramic View for Finding a Target in 3D Space | 67 |
Gao, Yang | Analysis and Validation for Kinematic and Physiological Data of VR Training System | 68 |
Guan, Yunqing | Novel Augmented Reality Enhanced Solution towards Vocational Training for People with Mental Disabilities | 69 |
Shimizu, Yusuke | Gaze-Adaptive Subtitles Considering the Balance among Vertical/Horizontal and Depth of Eye Movement | 70 |