Conference – Submission Topic Areas

As part of the submission process, you will have to choose a submission topic area among 12 possible choices (see below), in order to ease the review process. Each area is described by a list of keywords. Please note that this list is not exhaustive.

Category 1: Systems and Applications

1. Applications

  • Architecture
  • Art, cultural heritage, education and training
  • Automotive and aerospace and other engineering domains
  • Entertainment, sports broadcast
  • Health, accessibility, wellbeing, and medical applications
  • Industrial, military, emergency response
  • Visual effects / video processing
  • Therapy and rehabilitation
  • Underwater & space science / Underwater & space XR technologies 
  • XR for COVID
  • Content creation/ authoring  and management
  • Virtual analytics and entertainment
  • Therapy and rehabilitation
  • Teleoperation and telepresence

2. System Architecture

  • Online services
  • Scene description and management
  • Toolkits and software architectures
  • Multi-user systems, Distributed and collaborative architectures

3.System Hardware

  • Wearable and mobile computing
  • Sensor systems, wearable sensors, ambient-device interaction
  • Spatial AR, projection mapping, projector-camera systems
  • Location sensing technologies (of any kind, including non real-time)
  • Display hardware

4. System Performance

  • Real-time performance issues
  • System & hardware architectures, performance aspects. 
  • VR simulations of AR/MR/XR

Category 2: HCI, Human Performance, and Perception

5. 3D Interaction Techniques

  • 3DUI
  • Locomotion and navigation techniques
  • Manipulation and Selection

6. Multi-Sensory Feedback

  • Multimodal input and output
  • Spatial audio, auditory perception and psychoacoustics
  • Visual, aural, haptic and olfactory augmentation
  • Haptics

7. Perception and Interaction

  • Presence, body ownership, and agents
  • Perception of virtual objects
  • Virtual humans and avatars

8. Human Factors and Social Implications

  • Learning and training
  • Ergonomics and human factors
  • Usability studies
  • Technology acceptance and social implications
  • Ethics & social implications
  • Diversity and inclusion

Category 3: Technology

9. Rendering

  • Mediated and diminished reality
  • Multisensory rendering, registration and synchronization
  • Photo-realistic and non photo-realistic rendering
  • Real-time and non real-time interactive rendering

10. 3D User Interfaces

  • Touch, tangible and gesture interfaces
  • Conversational and speech interfaces.
  • Collaborative XR interfaces design
  • Machine learning / artificial intelligence

11. Input and Algorithms

  • Acquisition of 3D video and scene descriptions
  • Calibration and registration of sensing systems, Camera and projector-camera calibration
  • Sensor fusion
  • Computer vision
  • Localization, spatial registration and tracking
  • Machine learning / artificial intelligence

12. Display Technology and Visualization

  • Stereoscopic and multi-user technologies
  • Display technologies (e.g., eyewear, smart watches, projectors)
  • Live video stream augmentation (e.g., in robotics and broadcast)
  • Omnidirectional, immersive videos
  • Video processing and streaming, visual effects
  • Visual Mapping
  • Immersive visual analytics and visualization techniques

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