As part of the submission process, you will have to choose a submission topic area among 12 possible choices (see below), in order to ease the review process. Each area is described by a list of keywords. Please note that this list is not exhaustive.
Category 1: Systems and Applications
1. Applications
- Architecture
- Art, cultural heritage, education and training
- Automotive and aerospace and other engineering domains
- Entertainment, sports broadcast
- Health, accessibility, wellbeing, and medical applications
- Industrial, military, emergency response
- Visual effects / video processing
- Therapy and rehabilitation
- Underwater & space science / Underwater & space XR technologies
- XR for COVID
- Content creation/ authoring and management
- Virtual analytics and entertainment
- Therapy and rehabilitation
- Teleoperation and telepresence
2. System Architecture
- Online services
- Scene description and management
- Toolkits and software architectures
- Multi-user systems, Distributed and collaborative architectures
3.System Hardware
- Wearable and mobile computing
- Sensor systems, wearable sensors, ambient-device interaction
- Spatial AR, projection mapping, projector-camera systems
- Location sensing technologies (of any kind, including non real-time)
- Display hardware
4. System Performance
- Real-time performance issues
- System & hardware architectures, performance aspects.
- VR simulations of AR/MR/XR
Category 2: HCI, Human Performance, and Perception
5. 3D Interaction Techniques
- 3DUI
- Locomotion and navigation techniques
- Manipulation and Selection
6. Multi-Sensory Feedback
- Multimodal input and output
- Spatial audio, auditory perception and psychoacoustics
- Visual, aural, haptic and olfactory augmentation
- Haptics
7. Perception and Interaction
- Presence, body ownership, and agents
- Perception of virtual objects
- Virtual humans and avatars
8. Human Factors and Social Implications
- Learning and training
- Ergonomics and human factors
- Usability studies
- Technology acceptance and social implications
- Ethics & social implications
- Diversity and inclusion
Category 3: Technology
9. Rendering
- Mediated and diminished reality
- Multisensory rendering, registration and synchronization
- Photo-realistic and non photo-realistic rendering
- Real-time and non real-time interactive rendering
10. 3D User Interfaces
- Touch, tangible and gesture interfaces
- Conversational and speech interfaces.
- Collaborative XR interfaces design
- Machine learning / artificial intelligence
11. Input and Algorithms
- Acquisition of 3D video and scene descriptions
- Calibration and registration of sensing systems, Camera and projector-camera calibration
- Sensor fusion
- Computer vision
- Localization, spatial registration and tracking
- Machine learning / artificial intelligence
12. Display Technology and Visualization
- Stereoscopic and multi-user technologies
- Display technologies (e.g., eyewear, smart watches, projectors)
- Live video stream augmentation (e.g., in robotics and broadcast)
- Omnidirectional, immersive videos
- Video processing and streaming, visual effects
- Visual Mapping
- Immersive visual analytics and visualization techniques